where to find it: Sherrif’s office > top desk drawer (gated).access requires: gate key to Painscreek proper.key item: Steven Moss’ car key (bottom drawer).Document: Record of alibi (2 nd drawer down).Document: Coroner’s undisclosed report (top drawer).“7741” is written directly under the note “call Sheriff James, check his file.” where to find it: Anne’s Courtyard Inn & Suites > Room 201 (gated) > Steven Moss’ briefcase (gated) > slip of paper with several notes scrawled on.key item: gate key to Painscreek proper (top desk drawer).Document: Vivian Robert’s murder case report (top desk drawer).where to find it: Sheriff’s Office > carpet beneath desk.key info: note indicates that code to cemetery gate is 1131 (taped on window outside).key item: sheriff’s desk key (on the carpet beneath the desk).Document: Sheriff’s relocation (windowsill).Diary: James Howard, 1995 (desk bottom drawer).Newspaper: Brooks apprehended (desktop).Newspaper: Vivian Roberts’ death (bulletin board).voicemail from Steven Moss (interact with fax machine). The order I’ve listed the game’s locations in below minimizes backtracking as best as possible, without eliminating it. It is always possible (if unlikely) to stumble your way to the things indicated by clues just by exploring the world.Įmbedded keys and clues are bits of information attached to an object that are important, but might not be immediately apparent: the date of a correspondence, a number stamped on a keepsake, a code mentioned in the pages of a diary, and the like.īecause of the nature of the game’s design (which is what I’m attempting to describe in my analysis), there is always going to be some amount of backtracking involved in it. These can be key items (literal physical keys, usually) that get added to your inventory, or key info (codes and puzzle hints) that often does not.Ĭlues point you in the direction of keys and solutions. Keys are absolutely necessary to get past a given gate in the game. Here’s a breakdown of how I’ve labeled things below:Ī gate is anything that obstructs your progress-usually a locked door, locked drawer, or literal locked gate. What follows are streamlined but nonetheless thorough details on how to proceed through the game. I thought there was room on the internet for another walkthrough, though-one that was compact and consistently formatted. There are a couple of other walkthroughs for Painscreek Killings out there, including this one here and this one here. Since the work was already done, I figured I’d paste it over here, throw on some spoiler tags, and share it with the world. I’m in the midst of analyzing the detective game The Painscreek Killings (EQ Studios, 2017) right now, and as part of my process I ended up creating a quite detailed walkthrough.
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